True, although at the same time, even most of the general AIs are quite good at it. I’ve tinkered with it a lot, and AIs are an amost perfect blend of knowledge of the aethetics of common human spaces, and a complete lack of consideration of their function or design. Things like subtly misaligned geometry, dark corners, and impractical layouts are all common and all fit the tone of Liminal/Uncanny imagery perfectly.
I’d love to see one of the “AI worlds” trained on games, trained on enviroments like this. It would be really cool to see.



We have first entrance, yes, but what about second entrance?