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Joined 3 years ago
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Cake day: June 29th, 2023

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  • Okay, I see. I’d say they might be obligated to behave that way to maintain plausible deniability. Like, if they admit they were selling a piracy service and users are entitled to a refund when the piracy gets stopped, then they become more culpable. It was always based on a thinly veiled deniability. They had to comply with occasional takedown requests for this reason.

    I don’t know what the laws are like in France but they may have been worried about jail time or extra fines, and the state would want them to not issue refunds because that would punish the pirates.

    Plus if you tried to sue them for it… what are the courts going to say? “You’re all pirates, get lost” is the best outcome you could hope for. I hate to say it but the de jure reality is that you were purchasing a grey-market product and the law won’t protect you in that case, and you quite literally were not purchasing a piracy service. You were purchasing hosting of torrents of an unspecified nature. That’s the risk you take on when you engage in what you have admitted is piracy. It’s very naive to expect you’re getting any kind of consumer guarantee in that case.

    I say that as someone who uses these services. I’m not saying this is right, I think copyright should be abolished, but we need to understand the reality of the system we’re under.









  • Any computer made in the last 10 years will probably work. It has a really low power demand, and I would recommend you use a fabric server. I’ve used a more optimised server called Paper but it comes at the cost of fidelity, meaning certain technical designs within the world will break because the server behaviour isn’t guaranteed. Fabric has complete fidelity and pretty good performance.

    If you want to host it over the internet then you’re going to need more technical knowledge than I can reasonably teach you here. You’d really need to be able to research that yourself, I’m afraid. I tend not to do that as I only run a server for my family.


  • They’re the same. Basically you can’t connect to a server unless it allows you to, and most online servers prefer to use the central authentication server so they can enforce bans and whitelists. Apparently there are cracked servers, but honestly the best part of multiplayer is building a shared world with your friends, and it’s super easy to make a server on your home network. You just have to toggle offline mode.

    It is super easy to get java working singleplayer too, because there are so many third party launchers and none of them care if you have an account or not.



  • Basically the server needs to allow you to connect even though you’re not authenticated with microsoft’s online account server. You would do this for instance if the entire multiplayer session was on a LAN with no internet connection. You probably won’t find servers that allow it over the open internet unless they have some other way of vetting who is connecting. So you’ll probably only be able to do it with servers you or your friends personally host.