

Sacrilege! You broke the template, third and fourth slide should be the same :)


Sacrilege! You broke the template, third and fourth slide should be the same :)
I upvote as a marked as read function (:
You still don’t get it? Your argument was most of them are druggies. But your own source says 2/3 of them have no drug problem at all.
As someone who just read over these comments: Your reading comprehension sucks.
Your own source says 1/3 of homeless have problems with alcohol/drugs. So 2/3 don’t.
Of those 1/3 with problems 2/3 have lifetime histories of drug or alcohol use disorders.
Nah, there are also local and session storage, you don’t need cookies to save something in a user’s browser.
I’m just lonely, that’s my secret :)
The “cartridge days” is a very loose term. Nintendo 64 used cartridges and came out in 1996.
And lol, “there were no PCs”, Atari came out in 1977. PCs have been around a lot longer than cartridge game consoles (NES was 1985). The internet also went live around 1983, so even that happened before the NES. Though public domain only happened in 1993.
Well, Valve did say if they ever close shop they’d offer all your purchased games as downloads without DRM. Not that it will ever go that far.
Even in the cartridge days if you played on PC you had to download patches from the developer website… which as you can guess nowadays is no longer available. There was also SecuROM which bricked several games as the activation server no longer exists.
But sure, if we go all the way back to Super Nintendo and Nintendo 64 then those games will survive the apocalypse. Many PC games even from that time wouldn’t (at least not fully patched and you might scratch a disk).
I got a backlog of like 200 games… the gaming industry could die tomorrow and I still wouldn’t run out of games for the next 5-10 years.
I absolutely hated it. If you just wanted to switch between games you had to get up and physically get the other CD. Oh and you better not drop that CD or scratch it, or your game might be lost.
Besides that buying games sucked too. Nowadays I can buy and download a game in an hour tops, smaller games in minutes. Back then you had to go to a store or wait for shipping…
Don’t get me started on DRM, SecuROM doesn’t work nowadays, so all games you bought with it are broken.
There was no charm, it all sucked.
Not true, go to your Steam library, right click the game you want to change, Properties -> Betas -> Select the game version you want.
Not every developer offers this, but there’s plenty where I could go back 10 years in updates.
Absolute bullshit, lol. Nowadays you can boot your PC, launch Steam and start into your game while 20+ years ago you were still looking for the damn CD.
And don’t get me started with game updates, you had to do them MANUALLY. Go to the developer website, look at a download page, then you get offered updates: 1.0.1a, 1.0.1b, 1.0.2, 1.0.2b, 1.0.3, 1.1.0, 1.2.0, 1.2.1abc, …
For smaller updates you had to install them in order, so you download 1.0.1a, install it, then download 1.0.1b, install it, then download… if you are lucky the bigger updates like 1.1.0 or 1.2.0 could be directly installed without any in-between steps.
Oh and installing games? World of Warcraft had 4 CDs and if you bought it with Burning Crusade you had to use 8 CDs in total for installation! And the install took ages too.
And during the installation you had to type in a cd key, which took longer than all your popups you’re describing together.
I’ve been mostly playing on PC for the last 27 years, what we have today, even if some stuff is annoying, is 100 times better than how it was back then.
That reminds me more of Paradox if anything :)
Yes? English is only my second language, but the way I hear it:
Woman: Whoman
Women: Wimin or Wimen
The latter is much shorter.
Exactly. And this was for a super super unimportant detail in a campaign. Like which character wakes up first? Holy shit, who cares? Imagine coming to a critical decision, which character dies? Or something goes wrong (like an important roll). That kind of player would derail everything at that point if they already argue for over an hour over bullshit.
I just wanted the guy out, but it was on Roll20 (4 players total, one friend of mine, 3 other online players which were friends), even his friends told him it’s annoying, stop it. But they still wanted to give him another chance (and me kicking him straight out would have killed the campaign either way then). Such a waste of time.
On top of that: The moment a player keeps second guessing the DM, like starting to argue about decisions outside the roleplay, you’re already doomed. Because one dumb thing gets brought up and that leads into another player chiming up “Npc A doing this also didn’t make that much sense…” and then the entire campaign gets dissected.
Sheesh, that reminds me of a D&D group I had. One guy started arguing about crap. For example: Group got injured, got brought to safety in town, I described how each group member woke up and asked each one what they want to do in the morning. The problem player complained he should have woken up before the other guy, because he has higher initiative. I didn’t go along with it and said nah, your character got knocked out in the last fight, it only makes sense you get up later.
He kept arguing and arguing and arguing and derailing the entire session. And then brought up “Never wrestle with a pig. You both get dirty and the pig likes it”. So pretty much admitting he’s just arguing for the sake of it at that point. Ended the session there, half the group wanted to kick him out, the other half (as they were friends) wanted to give him a second chance. I did the latter and regretted it in the next session, that’s where the campaign ended.
Not true, if people buy it the V is in there. And plenty of people throw their money at it, otherwise they’d stop doing that.
But hey, pre-order our broken game for $70 today! Do it now, because surely the digital copies will run out otherwise.
That’s not the reason, you have been able to do so for a while. Even longer if you count Breath of the Wild (which ran with the Wii U emulator). The only reason they got their shit kicked in by Nintendo is greed. Patreon + extra money for early access + wanting to create their own paid copy of Nintendo’s online service + timing their press releases with Nintendo releases…
Emulators are legal. Fully intending to profit from creating a competing product isn’t. That’s why they also gave in so quickly when the lawyers showed up, despite having plenty of money to afford defense.